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authorThierry Reding <treding@nvidia.com>2017-08-30 12:48:31 +0200
committerThierry Reding <treding@nvidia.com>2017-10-20 14:19:51 +0200
commit617dd7cc490b72345277e2666c8ed34d4f47f0da (patch)
tree2411c38122cf5dcf43aea285067a810acc8d7a69 /include
parent6a341fdff16e13ed1d60dbedca027df3a6a15f9b (diff)
gpu: host1x: syncpt: Request syncpoints per client
Rather than request syncpoints for a struct device *, request them for a struct host1x_client *. This is important because subsequent patches are going to break the assumption that host1x will always be the parent for devices requesting a syncpoint. It's also a more natural choice because host1x clients are really the only ones that will know how to deal with syncpoints. Note that host1x clients are always guaranteed to be children of host1x, regardless of their location in the device tree. Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'include')
-rw-r--r--include/linux/host1x.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/linux/host1x.h b/include/linux/host1x.h
index 630b1a98ab58..ddf7f9ca86cc 100644
--- a/include/linux/host1x.h
+++ b/include/linux/host1x.h
@@ -157,7 +157,7 @@ int host1x_syncpt_incr(struct host1x_syncpt *sp);
u32 host1x_syncpt_incr_max(struct host1x_syncpt *sp, u32 incrs);
int host1x_syncpt_wait(struct host1x_syncpt *sp, u32 thresh, long timeout,
u32 *value);
-struct host1x_syncpt *host1x_syncpt_request(struct device *dev,
+struct host1x_syncpt *host1x_syncpt_request(struct host1x_client *client,
unsigned long flags);
void host1x_syncpt_free(struct host1x_syncpt *sp);

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