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media_tree.git development repository
Hans Verkuil
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path:
root
/
include
/
uapi
/
drm
/
vc4_drm.h
Age
Commit message (
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)
Author
Files
Lines
2017-08-08
drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.
Eric Anholt
1
-0
/
+11
2017-07-28
drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
Eric Anholt
1
-0
/
+11
2017-06-15
drm/vc4: Add get/set tiling ioctls.
Eric Anholt
1
-0
/
+16
2016-11-16
drm/vc4: Add fragment shader threading support
Jonas Pfeil
1
-0
/
+1
2016-11-03
drm/vc4: Add support for rendering with ETC1 textures.
Eric Anholt
1
-0
/
+1
2016-07-15
drm/vc4: Add a getparam to signal support for branches.
Eric Anholt
1
-0
/
+1
2016-07-14
drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
Eric Anholt
1
-0
/
+12
2016-05-13
drm/vc4: add extern C guard for the UAPI header
Emil Velikov
1
-0
/
+8
2015-12-07
drm/vc4: Add an interface for capturing the GPU state after a hang.
Eric Anholt
1
-0
/
+45
2015-12-07
drm/vc4: Add support for drawing 3D frames.
Eric Anholt
1
-0
/
+141
2015-12-07
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Eric Anholt
1
-0
/
+25
2015-12-07
drm/vc4: Add create and map BO ioctls.
Eric Anholt
1
-0
/
+68
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